I have a background doing stunt work and parkour which was my motivation for getting in to animation. I had a drive to enter the world of art and my understanding of human movement made animation the perfect field. I started out with freelance positions working on cutscenes for SCEA. Before long, I was up and running doing animation full time. After a few years doing freelance gigs, I was picked up by Rockstar Games. They eventually gave me an opportunity to work on set in New York City which is when I discovered my passion. Being a part of creating games from the very base level. Working with every department to strategize how these simple scripts would become fully intractable moments or cutscenes in an open world platform and working with the actors to create incredible life like instances within the technical restrictions of our medium.