SUMMARY OF QUALIFICATIONS
Industry experience working in multiple aspects of game development from directing motion capture to leading animation teams, and developing animation processes. Self motivated and capable of working in multiple styles. Passionate about pushing the limits of what is possible in the future of gaming.
PROFESSIONAL EXPERIENCE
Rockstar Games
Assistant Motion Capture Director & Senior Animator 06 / 2011 – 02 / 2019
- Animated cinematic sequences on Max Payne 3, Grand Theft Auto 5, and Red Dead Redemption 2
- Five years experience working on set, assistant directing motion capture
- Worked with directors, producers and actors to get desired motion data
- Managed the NYC cinematic animation team
- Ensured highest quality animation was delivered in a timely manner
- Collaborated with multiple departments to streamline workflow
Papaya Studios / Cartoon Network
Contract Character animator 01 / 2011 – 07 / 2011
- Hand animated in-game / cinematic sequences for Cartoon Networks Punchtime Explosion XL
- Animated various styles related to characters episodic animation design
Hi Road Productions
Contract Animator 11 / 2010 - 02 / 2011
- Created animatic sequences for commercials like Laffy Taffy, Behr Paint, and TRESemme
- Used After Effects to animate 2D images in 3D space and created rough shot breakdowns for commercials
Sony Computer Entertainment America
Contract 2D Animator 07 / 2010 – 11 / 2010
- Hand animated cinematic sequences for Motorstorm 3
- Created animatic sequences for Infamous 2
- Worked with lead animator and artists to create desired “motion comic” style
- Animated 2D effects in 3D space and painted in style of lead artist when needed
EDUCATION
The Art institute of California, San Diego: Bachelor of Science in Media Arts & Animation 06 / 2010
President of the Ambassadors Club
- Organized events / public speaking
- Introduced and acclimated new students to the campus